windjamm: (Default)
Wood and Weather
A cute game where you're a disembodied, magical hand helping a weather wizard get his machine working. Ultimately it's a game about clicking on things, finding little objects to give to people that look like shiny toys walking around the world. I enjoyed it! I'd like to get it on sale to play while I listen to a podcast.
 
Viewfinder
WHAT A COOL GAME!!! This is a game in the style of brainbending superliminal puzzles where perspective changes reality but it uses an art based magic where you can supplant photos into the world. It's SO much fun and I cannot wait to play the full version. Also there's time travel though it feels more like a puzzle reset so far as the demo was concerned. 
 
SteamWorld Build
This is a little more straight-forward than I expected! I didn't know anything going in except that I liked the last SteamWorld game. I know they vary genre per game, I just didn't think it would be a city builder outright. Insofar as that's concerned, it seemed like a fun management game but I'd need to hear more about it before I take the plunge. Cute to look at though.
 
Word Factori
This is exactly what I thought it would be and also a surprise. It's a factory making game in the style of Zachtronics (complete with the post-level statistics bar graphs). But it's surprising the way it asks to create the strokes of letters, bending them, rotating them, combining them until you create new letters. It's interesting! I think it would actually be really fun to learn the letters of another language. Language DLC perhaps? Anyway, it's interesting and I look forward to trying it on full release. 
 
Thronefall
This is a minimalist tower defense game in the upgrading style of Kingdom: New Lands games. You defeat enemies nightly, earn large coins that you pay to upgrade buildings. Whereas those games are sidescrollers, this is an isometric, cel-shaded take and that feels better on my brain. It was functional and pretty fun and the switch between levels showcased a ton of upgrades in there I had yet to unlock. I'd love to check it out on sale?
 
 
windjamm: (Default)
 Well! I played a lot of games I hadn't heard of before and today was a low wishlist ratio, but the experiment was fun!

Crop Rotation
This one didn't really click with me. It had a good shot; I love card game based management sims! I like games that have that Intense Zachtronics Sim look to them, but this one just didn't do it for me. Something about the way the cards worked together and their bonuses stacked felt obtuse and unintuitive. 
 
Yomi 2
This is a game that mimics fighting games with a card based battle system. I remembered playing Yomi 1 and I remember not playing much of it, but I couldn't remember why. Yomi 2 is a fine reminder. Though the concept is right up my alley, the design of it just doesn't click with me. That is to say, something about comboing cards SHOULD work. And in fact, I played a trading card game called UFC that does that exact thing, but something in that system got it right in a way this just doesn't for me. 
 
Maybe I'll return to this for a deep dive later, take a look at the UFC cards and check it out. Or maybe not! Who can truly say.
 
Heretic's Fork
This is a card based tower defense game about battling lost souls. It's not bad, though I feel like I'd really get more out of the full version. The run-based thing is a little slim for me, even though it does combine the tower defense elements of combining towers for stronger towers, it just feels like I'd get a stronger sense of what's going on here and how it feels if I'd had that element. 
 
Still might try it on sale. 
 
World's Worst Handyman
This was a game I had very little confidence in and that seems to be warranted here. I didn't hate my time with it, but I was bored by the game's sense of humor. The grandma is a streamer and gets mad if you interrupt her, fixing the toilet by smashing it with a plunger. It just ended up being what it looked like on the tin.
 
In Stars And Time
Everything about this turn based rpg looks cute, but I truly wasn't in the mood for a turn based rpg. I love the style and the dialogue seemed a little too cutesy for what I'd want but perhaps that's just how it opens. Might check it out down the line.
 
Jumplight Odyssey
I believe this game is affecting a She-Ra aesthetic with its captain and the actual essence of it is a fairly detailed ship sim. Neither of which were things I really had a taste for and the moment I was ten minutes into the tutorial I realized I was pretty much not going to get a fun experience out of it unless I spent a few hours toying around and that just isn't the mode I'm in right now. Not sure it piqued my interest enough to try again later unless I see something to warrant another look.
 
Luto
WELL. I forgot I downloaded a horror game lmao. Anyway, the atmosphere was reasonably spooky and I liked the general trappings, but I was ALSO not in a place to play a horror game, actually. Look forward to seeing someone else play that one.
 
Stunt Derby
This is a game published by NoClip, a video game documentary company I really like. UInfrotunately this game isn't really my jam. It's a heavily physics based driving game where you have a lot of obstacles that might theoretically train a movie stunt driver, huge piles of boxes, lots of ramps. Ultimately, though, I had the experience of those box car race tracks where it's mostly trigger/accelerator control or else you fall off the track. I suppose to an extent that's most racing games, but the feeling of it bare and constant really turned me off here.
 
Wizard with a Gun
Wow, this was so much more fun than I was expecting. It's an isometric shooter where you are rebuilding the world as it floats above ruins. (There's also a bard with a guitar and a scratchy voice; I'm simply saying there's a lot of Bastion vibes here)
 
You get a gun, which I believe you can upgrade, bullets you can enchant with spells, and a space to rebuild with materials. All of it seems pretty fun, so I'm excited for the full release. 
windjamm: (Default)
 I decided to play some of the demos from Steam's Summer Game fest! 

El Paso, Elsewhere
This feels like a low polygon Max Payne, but honestly I think all the trappings are more endearing here than in those AAA games. You have bullet time dives and different gun types, but ultimately Max Payne isn't my kind of game and this doesn't push it far enough into my lane to be super interesting. 
 
Crime O'Clock
I didn't think this would catch my interest at a base description, but the concept was fun enough that I decided to try and it I had a lot of fun! This is a mix of hidden object and spot the difference puzzles. The time element was mostly controlled by the game itself and a little linear, gated by the progression of found objects/people, but overall fun! I struggled to stop playing.
 
Loddlenaut
This is a fun game about cleaning the ocean floor! It's so nice and relaxing to just go and collect trash, recycle it into new things, and it was just an enjoyable loop with its little gadgets. I really wanna see what's there in the full version but I didn't want to get saturated by the demo, so I stopped early rather than see if there's more available. Looking forward to this one!
 
Venba
AAAAA THIS GAME WAS SO MUCH FUN! It was the perfect length. I wanted so much more, but I was considering quitting so I could savor it in the full length version. 
 
This is a game where it's half visual novel about Indian Immigrants and the game section is working out how old recipes are made (from the protagonist's mother's smudged recipe book) which is so satisfying and true to life for trying to piece together recipes you only remember tasting. Ahhhhh I can't wait for it to come out. 
 
Choo Choo Survivor
This was a really fun idle game. My third run I understood well enough to build a train that really cut through and let me level quickly and then had a pleasant stroll through the hordes of zombies (my choo choo killed over 38,000 zombies, the final screen says). Up until that point though the motion through it is pretty harrowing. It was fun! I'd love to play it later and get all the fun roguelite unlockables to see what sorts of fucked up things my train can do. I saw Orbital Strike in there?? Looking forward to it! 
 
Cuisineer
This game was one of those, "it looks pretty samey on paper" types.. I've seen so many cooking games and I've seen the concept of doing little dungeons to get ingredients to cook before, but this game felt exciting and polished with a clear (adorable) sense of aesthetic. I'm going to have a lot of fun with it when it comes out.

Wrap-up
That was a fun day of trying out games! I look forward to checking out the others I downloaded when I get the chance.
windjamm: (Default)
I've spent about seven hours in Tears of the Kingdom and I've been finding it so much fun so far. 
 
I think it's fascinating how they mechanically shifted the game mechanics so utterly that by the time I got the glider I was already trying to concieve of a game without it because everything else had changed so fundamentally. 
 
The abilities, for instance. Not only are they all distinct and strange compared to the abilities of the last game, but they are wild departures from what feels possible in this space. 
 
windjamm: (Default)
I didn't think I'd have a lot of feelings here. Waypoint isn't something I really engage with anymore. But the news today of its end really got to me.

Waypoint was something that was so important to me. A space to understand myself and what I wanted out of the media I consume. A space to understand how to leverage my voice in a way that sounded interesting and a place that looked at things with a kind of critical analysis that I don't know I'll ever find again in games journalism. For me, Waypoint was the last bastion of Games Journalism.

I know it's probably not true. I know there are places, but for these people to come out of it and for Austin to come out of it earlier and say things like, "I'm looking to get into games. Games Journalism may not be it for me anymore." And for them to proceed so many other video game journalist layoffs and publication closures. It just. It feels like we are far afield of its golden era. Dark Souls age of fire.

I don't really have the space to write a whole thing. Consider this a space I'll be revisiting for awhile. But for now I'm just going to link to a few articles I found from this thread as a place to store them. Maybe I'll cross them off like a list as I go. I don't know.

The 63 Year Old Retiree Who Broke a Game Looking for the End of the World
Road Tripping Through Final Fantasy XV With My Dad
The Dying Man Who Found Hope in Breath of the Wild
Detroit Become Human Review
The Gaming Library That Helped a Neglected Neighborhood Find a New Identity
The Near Impossible 20 Year Journey to Translate Fire Emblem Thracia 766
Black Skin is Still a Radical Concept in Games
Why Do WE Talk about Mass Effect Asari As If They Are Women?
Years later the Ending of Dragon's Dogma REmains Wonderfully Weird and Subversive
Yakuza 0 is a Postcard From Another Time
Kentucky Route Zero Pays off Nine Years of Hope and Doubt
My Last Night with the Tomorrow Children
windjamm: (cozy)
Cultist Simulator, Take Two
I took another look at Cultist Simulator directly after writing that last post with the idea of playing a run where I try to just acquire and read books for awhile to gain all the little information fragment colors (meaning things like, stumbling upon different kinds of secrets and learning more about them, in the abstraction). This actually proved pretty fun! I had a really good loop going and I eventually did create my cult after I had all the fragments and had them upgraded a few times to try and play with the other systems.
 
I just accidentally ended the game by playing cards too quickly and not reading that I hit an endgame state. Then I tried one more after that unceremonious ending, but I think I lost it. 
 
Honestly I think I'll leave it there. I had one good run and I "got it" and now I can just leave those feeling there. There's something fun to be found there, but maybe not for me!
 
It Takes Two, Take One
So! This game originally came on my radar as something that brushed against my sensibilities. I mean, the concept of the book trying to forcibly reunite these parents when many couples would do better with a divorce, especially insofar as their children are forced to endure their petty nonsense? Rough! Not my ideal!
 
But, in the interim I've spent a lot of time working on just enjoying spaces, suspending my distaste for various elements, enjoying things in imperfection and this is a really fun example of that.
 
I've been enjoying all the little minigames and all the level design has been pretty fun. The co-op element DOES feel good. I'm happy to work and strengthen a real life bond, even if, y'know, I'm not entirely convinced the in-game one deserves it. (Oh it feels like it's working out for them, but that's also within the diagesis of the game's own logic, y'know? Which. COULD feel unfair to say because there's a gamestate it can arrive in here where I simply say, 'well yeah, with the book's narrative of course the actions make sense, but...' but I think saying, 'This game is an argument for couples toughing it out and so it fulfilling its premise with a happy ending is a little too clean' isn't TOO unfair)
 
Mr. Sun's Hatbox
I thought I was going to have more fun with this game than I did. The structure is fun! The core game is a 2D platformer dungeon crawler where you fight enemies (by throwing, hopping on their heads, shooting, or using the truly numerous items) and complete objectives. You can ALSO take weapons, knocked out enemies, and hats with you to your base.
 
The base building portion is fun, all these units you kidnap and brainwash with various generated traits. You can level them up to remove (random) negative traits or maybe give them positive traits. 
 
It's fun conceptually, but after two hours I was so done with the game. Maybe it has more longevity for people who are more keen on the 2D Platformer Arcade-y genre? I'm not sure. Two hours isn't so bad, but I know I didn't engage with all the systems or see what the 'campaign' gets to in the end. 
 
Homestead Arcana
This was fun! It was a neat little take on a farming sim crossed with being a witch. This functionally means adding a cauldron and growing spells to the list of other verbs you can do in these games. It's nice to make potions and ship them into town.
 
The trappings are kind of thin in the way that games made by small teams can feel and moving the 3rd person camera does not rotate it around the character, but rather a spot 
 
Wo Long: Fallen Dynasty
This game has been really fun so far! It's scratching the Dark Souls and even Sekiro itch without being too mean. It's just a fun, stylish one of these and I've enjoyed the time I've put in so far. 
 
Hollow Knight
AH I'm finally in the loop of this after trying to get into it a couple of times and it's SUCH a neat, charming game. I've had fun with the bosses, the traversal is satisfying. I get why people loved it so much. I hope to finish it!
 
Shrouded Isle
This game is really pretty to look at and the trappings of it are fun. I really enjoy the way it feels to rule over all these houses. The actual gameplay is a sort of blind run at balancing a capacitor, taking care of 5 sets of stats and 5 houses, trying to raise all the stats but having hidden attributes like "This character has -30 to ignorance because they love reading" you have to find. 
 
It's fun! I don't know how much more time I'll put in but I did enjoy being in there and making a cult a different way than in cultist simulator. Even if it did seem considerably meaner in tone. 
windjamm: (Default)
 Well, I could go through the whole rigmarole comparing all the movies, but that truly doesn't interest me. This is just going to be my feelings about the series as a whole, I suppose! I don't really know how to make this interesting without spoiling so I'm just going to Cut the gordian knot and put it in a cut.

John Wick Franchise Spoilers )gonna give john wick 4 Two John Wick 2's out of Four. 
windjamm: (Default)
Okay, so when I wrote that Trigun post my time started with me going, "hey, I wanna watch an anime" and I looked up some lists people had of things they've been enjoying. I found one with The Fire Hunter on it and it sounded really exciting. Then I didn't have Crunchroll and couldn't find it elsewhere so I watched Trigun Stampede. HOWEVER a friend of mine let me use her crunchroll account and so here we are!

The first thing that's striking me in this opening is how pretty the art is.




Okay, let's see. Spoilers as reactions and then I'll come back in at the end for a spoiler-free summary of my thoughts, sound good?

The Fire Hunter Episode One Spoilers! )
Okay! So, this was a pretty fun episode for world building. This is a place where humanity has been "Remade" and can no longer encounter natural flame or else they will spontaneously combust. Still needing flames, they've found that these monsters, these flame fiends, can be slain and the natural blood in their bodies can be refined into a combustible jelly that does not count under the rules of natural flame.

I really want to get more information about basically all of this. The art is pretty throughout, the world building is so fuckin Mysterious? It's exciting and I'm eager to see more.

The episode DID feel long for 20 minutes, but also that's probably on me. I probably won't live blog the future ones to prevent that feeling since they're already pretty dense as is and it makes me pause pretty often.

Also, the formatting for this post broke so the spoilered stuff is all in a weird highlight format. Dunno how to fix that without a lot of elbow grease, soooo! Y'know! Sorry about it.
windjamm: (Default)
Hey! It's the 15th week of the Year! I'm starting a new thing! Listing out the games I played this week and giving a little thing about how I felt. Let's go!

Merge & Blade
 I needed something idle to take my time as I listened/watched things and this game on gamepass looked like it might be fun. Essentially, it's one of those matching games where you combine units of a kind into stronger units and combine those into-- etc etc. You can upgrade things like you can in a roguelite, spending money you earn on things like, "make the archer stronger" or "add a new unit at the end of the merge tree." 

However, the method for getting units on the board kind of grated on me after awhile.  The board is a grid, however when you place units you're given two bound together at random like Puyo Puyo (or Dr. Mario) and you drop them in from the top of the screen. You only have hard drops available. The result, in my experience, is a deeply cluttered board. Maybe I'm just bad at puyo puyo (true) but I could never get enough matches. And then I ran out of turns, the actual game started, and my units would die to the enemies down to a tenth (decimated, hey) and I'd have to match the scraps. Which, sure, the horrors of war, but it really didn't make it fun to play. 

American Truck Simulator
I've owned this game since 2017 but I've never managed to see the mid-game. I drove a bus on a resort property for several years and driving has always been pretty calming for me. ATS is able to simulate the road and environment in a way that gets my brain saying, "yeah this is driving." 

The problem is that hauling freight across the country will invariably feel like work? Which is a weird thing to say as a big fan of simulation games! I love hauling freight conceptually. I played a lot of Elite Dangerous, which is ATS in space. (Alien Truck Spaceulator) and I think the thing is appealing. But once again I got decently far into the opening of the game and was on my 20th trip or so and just went, "God I need to not be driving anymore."

I was also very tired at the time. Something in my bones is telling me to come back to this, so maybe I will. Or maybe this is the last time you see me talk about this.

Ghostwire: Tokyo
So, I have been circling this game and sniffing it like an animal for awhile now. It's on gamepass! It could be neat! And conceptually there's a lot to like here. The Ghost and the Wire in this title are both pretty literal. There's a heavy intersection of Digital and Ghost themes in this game, things like saving ghosts from an evil entity and then sending them over the phone line like it's the Matrix. Things like exorcising a ghost by doing what looks like sick yoyo tricks with a string from its "core." The magic is a lot of hand symbols and every so often they humor you by letting you draw one yourself. 

However, I just couldn't feel satisfied. The skill trees aren't interesting, which is the major thing that got me to download it. I looked up "games with good skill trees 2023" and found all the links purple because it's the third time I've done this. Ghostwire: Tokyo was on this list, however. But, all the stuff on the trees is either numeric "hold 3 extra arrows" or gated behind a currency you can only get by progressing through the city and doing side quests. 

The combat is kind of neat. You charge your magic attack and you do a bunch of hand signs in the air to amp up the magic, then you launch a stronger version (the default magic's strong version is, "you shoot two at once" and I think they're more powerful but??). I got an upgrade that lets me basically perfect guard with parry timing to knock enemies down, then I got a quick exorcise on downed enemies. It's fun to execute! It does get weighed down by the fact that enemies sometimes just don't fall, sometimes they get knocked far enough away that you can't reach them in time, etc. 

It's a neat game conceptually, but the loop just doesn't give me a lot. And, after six hours, I think I have enough of an understanding to say it might just not be for me. I may come back to it if I really need to scratch an open world itch, but I can't be sure. 

Oh, the story also just washed over me, honestly. The tutorial takes way too long, the protagonist is insufferable to me personally. I could ignore all of that if the gameplay felt good though.

Cultist Simulator
So, I finally looked at how this game is played and realized it's a card game in the way one of my favorite games this year, Stacklands, plays. You have cards performing intense functions and in this game you have slots to put cards into like, "work" where you can put a job or a ritual, perhaps. 

The themes of the game are pretty interesting in that occult space. The concept of making a cult, gaining followers,  upgrading them, sending them on missions. That was all kind of fun, but honestly I think I'm more interested in trying Cult of the Lamb. 

My favorite thing this game did was let me go to the auction house to buy books, then when those books were invariably in Latin or Greek, find a way to become a scholar, either by tutor or by teaching myself with another book). I could then translate them! And then read them after. This loop generates Knowledge Fragments, which are the main currency of the game. Though, as I'm saying all of this I am realizing that maybe I could just do a knowledge only run, at least until I've ammassed a great deal of it... 

See, the problem I have with this game is that the things it wants me to do aren't so far satisfying to me. It wants me to start a cult and then to use that cult to recruit followers. All the methods of doing this gain suspicion by the police and I have neither dealt with the police or hit a loss condition for not dealing with them, but I'm sure bad things happen. Then to upgrade followers or do anything of note I need to provide more esoteric fragments, which are hard to accrue when things get rolling. Mostly because advancing your knowledge is a matching game and the pieces are random. They interact with one another in upgrading, which I haven't done much of, but it's a lot to manage when you're also trying to get followers etc.

okay. I might try that run. Maybe now. It sounds interesting. OH I was going to watch something though, shit. hm. my problem with subbed anime is multitasking (T_T)

anyway, that's me for this last week! 
windjamm: (Default)
I grew up watching Trigun. It was the first bright Anime star in my constellations. Allow me to abridge the embarrassing parts of my childhood and simply say that this man who was a masterful gunslinger, but who avoided fighting at almost any cost truly spoke to me and helped me in a place I would've otherwise probably grown far more hard edges about perfection and callousness.

There's a certain Doctor Who element here, a person who above all else wants peace and to enjoy exploring, but who, just below that, never wants to hurt anyone. And the only thing that breaks the desire not to hurt people is being forced into a situation where it's the only option. HOWEVER, it IS an option. It feels wrong every time and the moments where it can be avoided are triumphant, but it is on the table. This could be a Doctor Who post if I'm not careful I don't mind, I just want more space for that elsewhere.

The original series of Trigun is very goofy, a fair bit more sexual (derogatory), and ultimately pretty unpolished. I'm not someone who needs polish and, indeed, I loved that series.

However, Trigun Stampede has an interesting amount of polish so far that I find really compelling.

We're going to be in spoiler territory now, so! If you don't want to be spoiled, thanks for walking me here and get home safely!

Trigun Stampede Spoilers )
windjamm: (Default)
 Okay I'm going to explore using cuts!! are you ready??

Not Spoiler )

Okay, that seems successful. For the uninitiated, if you view this post from my main page and not click into it, the spoilers will be hidden behind a tumblr-like cut. (I'm not sure on the timeline but it's my reference point sry) If you cannot see the spoiler warning here, make sure you can see it before proceeding. 

So, overall I didn't like this season as much as the first, but the Crows content was enough for me to see it through to the end. And, by the end of the season, I decided that if there IS a spinoff show about the crows I'll watch it. Hell, even if there's a Shadow and Bone 3 with them I'll watch it. 

Now, for the nitty gritty spoiler stuff.

Shadow and Bone Spoilers )

Ultimately this isn't REALLY a review, but I don't have another thing to tag these so shrug.

Anyway! more of these when I finish Things.

windjamm: (relaxed)
Hello! I wanted to write something for this today because I DO want to document a lot of stuff. It's just that I'm still getting used to this format and so everything's all a little clunky and heavy. 

So we're doing a quick character cast instead! Later on I can expand these into dossiers (I have art of Millie!) but not today. Today we're just getting that dopamine hit. 

Millie (she/her) - Millie is a reporter who can't get with the manufacturing news beat and is too nosy for her own good. She's mentored by a person who used to be in the city's underground (the Rot) and who becomes her contact for when things get too dicey. She also gets mentored by this person roughly, as she continues to dig deeper and deeper until she cannot turn back. Oh I actually... forgot about the pressure she's under. Right gotta remember that and work that back into the story. What a very First Draft vibe this is but I'm writing to finish then I can edit.

Roz (she/her) - I made Roz when I wrote the first draft of this story in like 2017, 2018. She was what happened when I looked at Leigh Bardugo's Kaz Brekker and went, "oh bastard of the barrel, O demon, O love." His whole deal is so compelling to me. Brick by Brick? Absolutely. A hundred percent. 

Roz isn't quite there anymore. I need to work out what I want to do with her because I changed the game of Hardwire enough to push her into a brand new space, but ideally I want to synthesize the original idea with the current one. Actually, writing that I have an idea. Actually fuck it! We put ideas here now. I'm thinking what if her Bastard of the Barrel (the Rot, for me) is a mask she constructs at the point I'm at in the novel. Sort of a, "A monster they called me, so a monster I became" situation. That could be very fun. Rather than the reverse we typically see of humanizing a monster. 

So far she's the jilted student of a mentor she and Millie shared, albeit asynchronously. 

Omen (she/they) - Omen is a new character this time around. They mentored Roz and Beloved and left before Beloved died. Roz needed them and holds a deep grudge, but Omen went so dark Roz thought they died. IT wasn't so. They found Millie when she pushed too hard. They have a deep mastery of the Rot, a space that's liminal and abstract, and they're sort of my window into showing a lot of advanced things the Rot can do.

Beloved (any) - Beloved is a ghost that lives in Roz's mind. Oh, Roz can see ghosts this time around. Not a lot I can say here that isn't spoilers, which I haven't cared about so far but they're compelling spoilers!

The Rot - The Rot is the underground in the city, but it's also an abstract place. It exists within the margins and the lost spaces of the city and with enough experience a person can traverse it. At advanced levels, a person can traverse it through most shadows, as a shadow is lost to a city for a time. 

Just a quick little rundown! This was fun! 
windjamm: (cheer)
I want to use this space to start journaling because I think it would be fun! And this whole site makes me feel nostalgic. I don't know that I had a lot of people who would've read anything back in the era where I was doing LJ/Xanga stuff, but I'm gonna do it now and people may look if they like!

So! I need to get back into learning Korean. I got hung up on wanting paper notes and then I got caught in the trap of Textbook Designing where I wanted my notes to make sense and be easy to reference. I think, though, I'm going to try and be less precious about that and start getting back into it. Which is really exciting. I love learning it.

Let's see... well! I was going to make a whole post about my writing and everything, but I can just do it here! Let's be fast and LOOSE. (related to loose, I found a loose pizza roll on my counter today and it did not belong to me, you see. I left it there so as not to unhouse it)

So! Currently I'm working on five-ish writing projects, probably novels! These will be labelled as their working titles as I discuss them because uhhh that's how it is y'know.

Hardwire: So, this is a cyberpunk story with digital ghosts about the concept of legacy in a world where class-mobility does not exist and so the lowest classes deify people who go out in blazes of glory. This is a story about vengeance and community.

Transfiguration: This is a story I started when I wanted to write an assassin! The general idea for this is an assassin and a knight (who insists on a bow as a main weapon) are entangled in a plot, the knight trying to chase and apprehend the assassin before she can do harm. both POV characters. I'll summarize this better later.

Startide 4: This is my world with psychopomps tasked with taking willful ghosts peacefully into death. In this fourth novel of it, we meet Harbor, a new trans-transplant in a small town in the PNW. She is all alone and in a state of mourning her former life and is dunked into a new position she is chosen for, to be one of the psychopomps, a Startide. It's a story of her trying to find a place in the world and trying to work out what she's meant to do in it.

Coyote's Bounty: This is a sci-fi story with space royalty! That's all I can talk about right now :D

Archimedes: This is my 3rd take on this story, but you can find info about Archimedes herself here! She's a hacker character I've been trying to write about for years now but I haven't gotten the story right. THIS version has her as someone whose ideology consists of exposing the truth to conspiracies by hacking sensitive information and leaking it to various news places and, if she can't help it, news influencers. The big picture pitch of this for me right now is, "what if a derelict space ship was a haunted house?" so! We're goin' somewhere!

And ta-dah! That's where we are lately. And I FINALLY wrote this blog post yaayyyyy!!! Okay, I'll think about more stuff to do later. Thanks for coming bye!

windjamm: (starstruck)
BasicsName (& pronunciation): Archimedes (classic way)
Age: 27
Gender: the static off an old tv screen, a neon glowstick illuminating a book, zero g flips (she/her)
Species/Racial Origin: Human
Story: Archimedes (Working Title)

questions taken from Mirintala on dA

Portrait

Art commissioned from Kat Twitter | Insta

Background:
Archimedes grew up on a planet that no longer exists. It was eaten by a huge fish and only she and her father admit to it. 

I'll finish this later. 
windjamm: (hum)
I love making characters and documenting them is sort of what drew me here to using dreamwidth for real.

This is going to be a list of my character pages! Some of them will be single entry posts on this blog, some will be on their own blogs. We'll be having fun here!

The List
Sig - My dear witch from a fresh campaign I'm playing in! This one's a full-ass page, so dive in and enjoy.
Archimedes - One of my top two hackers I've written! No seriously she's cool, check her out.

Welcome!

Mar. 11th, 2023 02:01 pm
windjamm: (Default)
 Well hello!
 
About me:
I'm Wind! I use she/her pronouns. If you're here you know me.

What's all this then?
Well, I just really like the format of dreamwidth in that nostalgic lj way and I just want to have a space to post updates and have a more thorough tracking of things like my language learning, my writing, etc! I think that'd be fun! And it's y'know, as much a newsletter as anything. 

I'm going to use this landing page to update things to keep track of as I make them! I was going to do them all at the start, but honestly that sounds like a lot of work! Wark smarter, not harder! Did I just write wark? whatever. 

This character list used to be its own page but I don't really like having TWO stickies here, so! Long sticky! Maybe I'll regret it who knows. WAIT I WON'T! Here's a cut!

Character List )

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windjamm: (Default)
wind

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